I haven't tested anything about that so I can't confirm anything.In One Step From Eden, you select a character and progress through 7 procedurally generated Worlds while powering up with various Spells and Artifacts on your way to reach Eden. Now that I took a glance at some of it, you may just need to find each save data key and set it's bool value to "true". I'm sure a List or Enum of all the Identifiable names are somewhere, but I haven't looked deep enough and my save data is filled with all sorts of Modded data. "UnlockLevel", however, is just a number that currently goes up to 44 and is checked right before starting a new run to determine which Spells and Artifacts should be accessible. The IDs are the identifying names of the unlockables.
The data in the save file is just about identical to the values I've mapped out in my table and the ones I assume you're looking for are the "UnlockLevel", "StoredCharIDUnlocks", and "StoredSkinIDUnlocks". You should just be able to drag the xml file onto the tool and it'll put it back into the original format. While I'm at it, would it be possible to make the unlocks permanent or change the profile level?
#Game one step from eden how to
The keys I've tested are here:Īfter you convert it to xml, how to convert it to the original format? The "Developer Tools" value allows you to use specific keys to access menus, toggle and cycle UI to be hidden, and force redrawing rewards.
#Game one step from eden code
Forces a conditional jump to not jump so it runs code optimal for a hook. S Hook: Places a hook on the "Update" method of the "S" class for the base pointer of all editable values.Developer Tools Always Accessible: Without setting the "Developer Tools" value to True, the dev keys can be used.Console Always Accessible: Without setting the "Console" value to True, the console can always be accessed.
#Game one step from eden manual
Never Deplete Artifacts: Artifacts that are only activated or usable once work all the time.Never Consume Spells: Spells that are normally and upgraded to be consumed stay in deck each battle.Infinite Mana: Keeps Mana filled even when Spells are used (Only in 64-bit table).
No Artifact Limit: Removes the limit of Artifacts obtainable through shop and end of battles.Access All Hell Passes: Gives access to all Hell Passes.Pseudo Unlock All Items: Gives access to all unlockable Spells and Artifacts without affecting the save file.Pseudo Unlock Variations: Gives access to the different variations for characters without affecting the save file.Pseudo Unlock Characters: Gives access to all unlockable characters without affecting the save file.